URectangleHand.java
/* ========================================================================
* PlantUML : a free UML diagram generator
* ========================================================================
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* (C) Copyright 2009-2024, Arnaud Roques
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* Original Author: Adrian Vogt
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package net.sourceforge.plantuml.klimt.drawing.hand;
import java.util.Random;
import net.sourceforge.plantuml.klimt.Shadowable;
import net.sourceforge.plantuml.klimt.shape.UPolygon;
import net.sourceforge.plantuml.klimt.shape.URectangle;
public class URectangleHand {
final private UPolygon poly;
public URectangleHand(URectangle rectangle, Random rnd) {
final double width = rectangle.getWidth();
final double height = rectangle.getHeight();
final HandJiggle jiggle;
final double rx = Math.min(rectangle.getRx() / 2, width / 2);
final double ry = Math.min(rectangle.getRy() / 2, height / 2);
// System.err.println("rx=" + rx + " ry=" + ry);
if (rx == 0 && ry == 0) {
jiggle = new HandJiggle(0, 0, 1.5, rnd);
jiggle.lineTo(width, 0);
jiggle.lineTo(width, height);
jiggle.lineTo(0, height);
jiggle.lineTo(0, 0);
} else {
jiggle = new HandJiggle(rx, 0, 1.5, rnd);
jiggle.lineTo(width - rx, 0);
jiggle.arcTo(-Math.PI / 2, 0, width - rx, ry, rx, ry);
jiggle.lineTo(width, height - ry);
jiggle.arcTo(0, Math.PI / 2, width - rx, height - ry, rx, ry);
jiggle.lineTo(rx, height);
jiggle.arcTo(Math.PI / 2, Math.PI, rx, height - ry, rx, ry);
jiggle.lineTo(0, ry);
jiggle.arcTo(Math.PI, 3 * Math.PI / 2, rx, ry, rx, ry);
}
this.poly = jiggle.toUPolygon();
this.poly.setDeltaShadow(rectangle.getDeltaShadow());
}
public Shadowable getHanddrawn() {
return this.poly;
}
}