AbstractStatePlayer.java
/* ========================================================================
* PlantUML : a free UML diagram generator
* ========================================================================
*
* (C) Copyright 2009-2024, Arnaud Roques
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* Original Author: Arnaud Roques
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package net.sourceforge.plantuml.timingdiagram;
import java.util.ArrayList;
import java.util.LinkedHashMap;
import java.util.List;
import java.util.Map;
import java.util.Set;
import java.util.TreeSet;
import net.sourceforge.plantuml.klimt.color.Colors;
import net.sourceforge.plantuml.klimt.color.HColor;
import net.sourceforge.plantuml.skin.ArrowConfiguration;
import net.sourceforge.plantuml.stereo.Stereotype;
import net.sourceforge.plantuml.style.ISkinParam;
import net.sourceforge.plantuml.style.SName;
public abstract class AbstractStatePlayer extends Player {
private final Set<ChangeState> changes = new TreeSet<>();
private final List<TimeConstraint> constraints = new ArrayList<>();
private final Map<String, String> statesLabel = new LinkedHashMap<>();
private String initialState;
private Colors initialColors;
private final double constraintOffset;
public AbstractStatePlayer(String full, ISkinParam skinParam, TimingRuler ruler, boolean compact,
Stereotype stereotype, HColor generalBackgroundColor, SName sname, double constraintOffset) {
super(full, skinParam, ruler, compact, stereotype, generalBackgroundColor, sname, 0);
this.constraintOffset = constraintOffset;
}
@Override
public final void createConstraint(TimeTick tick1, TimeTick tick2, String message, ArrowConfiguration config) {
this.constraints.add(new TimeConstraint(constraintOffset, tick1, tick2, message, getSkinParam(), config));
}
@Override
public final void setState(TimeTick now, String comment, Colors color, String... states) {
for (int i = 0; i < states.length; i++)
states[i] = decodeState(states[i]);
if (now == null) {
this.initialState = states[0];
this.initialColors = color;
} else {
this.changes.add(new ChangeState(now, comment, color, states));
}
}
private String decodeState(String code) {
final String label = statesLabel.get(code);
if (label == null)
return code;
return label;
}
@Override
public final void defineState(String stateCode, String label) {
statesLabel.put(stateCode, label);
}
protected final Set<ChangeState> getChanges() {
return changes;
}
protected final List<TimeConstraint> getConstraints() {
return constraints;
}
protected final Map<String, String> getStatesLabel() {
return statesLabel;
}
protected final String getInitialState() {
return initialState;
}
protected final Colors getInitialColors() {
return initialColors;
}
}