PlantUMLBrowser.java
package net.sourceforge.plantuml.teavm.browser;
import org.teavm.jso.JSBody;
import org.teavm.jso.JSExport;
import org.teavm.jso.JSFunctor;
import org.teavm.jso.JSObject;
import org.teavm.jso.dom.html.HTMLDocument;
import org.teavm.jso.dom.html.HTMLElement;
import org.teavm.jso.dom.xml.Element;
import net.sourceforge.plantuml.FileFormat;
import net.sourceforge.plantuml.FileFormatOption;
import net.sourceforge.plantuml.Scale;
import net.sourceforge.plantuml.TitledDiagram;
import net.sourceforge.plantuml.UgDiagram;
import net.sourceforge.plantuml.core.AbstractDiagram;
import net.sourceforge.plantuml.core.Diagram;
import net.sourceforge.plantuml.core.DiagramChromeFactory;
import net.sourceforge.plantuml.klimt.color.ColorMapper;
import net.sourceforge.plantuml.klimt.color.HColor;
import net.sourceforge.plantuml.klimt.color.HColors;
import net.sourceforge.plantuml.klimt.drawing.UGraphic;
import net.sourceforge.plantuml.klimt.drawing.hand.UGraphicHandwritten;
import net.sourceforge.plantuml.klimt.font.StringBounder;
import net.sourceforge.plantuml.klimt.geom.XDimension2D;
import net.sourceforge.plantuml.klimt.shape.TextBlock;
import net.sourceforge.plantuml.teavm.PSystemBuilder2;
import net.sourceforge.plantuml.teavm.StringBounderTeaVM;
import net.sourceforge.plantuml.teavm.SvgGraphicsTeaVM;
import net.sourceforge.plantuml.teavm.UGraphicTeaVM;
/**
* PlantUML rendering engine for browser environments, compiled to a JavaScript
* ES2015 module via TeaVM.
*
* <h2>Overview</h2>
*
* This class provides a bridge between JavaScript code running in a browser and
* the PlantUML Java rendering engine. The compiled output ({@code plantuml.js})
* is an ES2015 module that exports two functions: {@code render} and
* {@code renderToString}.
*
* <h2>Usage from JavaScript</h2>
*
* <pre>
* <script type="module">
* import { render, renderToString } from './plantuml.js';
*
* // Render directly into a DOM element
* const source = "@startuml\nAlice -> Bob : hello\n@enduml";
* const lines = source.split(/\r\n|\r|\n/);
* render(lines, "diagram-output-id");
*
* // Or get the SVG as a string
* renderToString(lines,
* svg => console.log(svg),
* err => console.error(err)
* );
* </script>
* </pre>
*
* Both functions accept an optional {@code options} object as the last
* argument, e.g. {@code { dark: true }} to enable dark-mode rendering.
*
* <h2>Architecture: JavaScript-driven paradigm</h2>
*
* The design follows a "JS-driven" architecture where:
* <ul>
* <li><b>JavaScript handles:</b> UI events, user input, debouncing, line
* splitting, DOM element selection, and overall application flow</li>
* <li><b>Java handles:</b> PlantUML parsing and SVG rendering only</li>
* </ul>
*
* This separation keeps the Java code minimal and allows maximum flexibility
* for web developers to integrate PlantUML however they want.
*
* <h2>Why we need a worker thread</h2>
*
* TeaVM compiles Java to JavaScript, but JavaScript is single-threaded and
* event-driven. To support Java's synchronous blocking APIs (like
* {@code Thread.sleep()} or {@code Object.wait()}), TeaVM uses a
* coroutine-based approach that transforms blocking calls into asynchronous
* JavaScript Promises.
*
* <h3>The Viz.js constraint</h3>
*
* PlantUML uses Viz.js (a JavaScript port of GraphViz) to render class
* diagrams, component diagrams, and other diagrams that require graph layout.
* Viz.js has an asynchronous API:
*
* <pre>
* Viz.instance().then(viz => viz.renderString(dot, options))
* </pre>
*
* Our {@code GraphVizjsTeaVMEngine} class uses TeaVM's {@code @Async}
* annotation to make this async call appear synchronous to Java code. However,
* this only works when called from a "TeaVM coroutine context" - essentially,
* from within a TeaVM thread.
*
* <h3>What happens without the worker thread</h3>
*
* If JavaScript calls our render function directly (e.g., from a
* {@code setTimeout} callback or an event listener), the call happens in a
* "native JS context", not a TeaVM coroutine context. When the code reaches the
* Viz.js async call, TeaVM throws:
*
* <pre>
* Error: Suspension point reached from non-threading context
* (perhaps, from native JS method).
* See https://teavm.org/docs/runtime/coroutines.html
* </pre>
*
* <h3>The solution: a dedicated worker thread</h3>
*
* We solve this by:
* <ol>
* <li>Lazily starting a background thread on the first call to {@link #render}
* or {@link #renderToString}</li>
* <li>Having the exported function just queue a render request and wake the
* thread</li>
* <li>The worker thread performs the actual rendering in the correct coroutine
* context</li>
* </ol>
*
* This pattern ensures all PlantUML rendering (including Viz.js calls) happens
* in a context where TeaVM's async-to-sync transformation works correctly.
*
* <h2>Thread safety</h2>
*
* The class uses a simple producer-consumer pattern:
* <ul>
* <li>Producer: {@link #render} / {@link #renderToString} called from JS, sets
* pending request and notifies</li>
* <li>Consumer: {@code workerLoop()} waits for requests, processes them one at
* a time</li>
* </ul>
*
* If multiple render requests arrive while one is being processed, only the
* latest request is kept (the previous pending request is overwritten). This is
* intentional: when a user is typing, we only care about rendering the latest
* version.
*
* @see net.sourceforge.plantuml.teavm.GraphVizjsTeaVMEngine
*/
public class PlantUMLBrowser {
// ::remove file when __MIT__ __EPL__ __BSD__ __ASL__ __LGPL__ __GPLV2__
// ::remove file when JAVA8
// =========================================================================
// Rendering configuration
// =========================================================================
private static final StringBounder STRING_BOUNDER = new StringBounderTeaVM();
/** Maximum width or height (in pixels) before refusing to render. */
private static final int MAX_SVG_SIZE = 4096;
// =========================================================================
// Worker thread synchronization
//
// We use a simple wait/notify pattern. The worker thread waits on LOCK until
// pendingLines becomes non-null, then processes the request and sets it back
// to null.
// =========================================================================
/** Lock object for synchronizing between JS requests and worker thread. */
private static final Object LOCK = new Object();
/**
* Whether the worker thread has been started. Guarded by {@link #LOCK} for the
* start transition; read without locking on the fast path.
*/
private static volatile boolean workerStarted = false;
/**
* The PlantUML source lines to render, or null if no request is pending. Set by
* the exported entry points, cleared by workerLoop() after processing.
*/
private static volatile String[] pendingLines;
/**
* The DOM element ID where the SVG should be inserted, or null for
* renderToString requests.
*/
private static volatile String pendingElementId;
/**
* Success callback for renderToString requests, or null for render-to-div
* requests.
*/
private static volatile StringCallback pendingOnSuccess;
/**
* Error callback for renderToString requests, or null for render-to-div
* requests.
*/
private static volatile StringCallback pendingOnError;
/** Whether the pending request should use dark mode rendering. */
private static volatile boolean pendingDarkMode;
// =========================================================================
// Lazy worker initialization
// =========================================================================
/**
* Starts the worker thread on the first call. Subsequent calls are no-ops.
*
* Because the TeaVM JS output is an ES2015 module, there is no {@code main()}
* entry point that runs automatically at load time, so we defer thread creation
* until the first render request arrives.
*/
private static void ensureWorkerStarted() {
if (workerStarted == false) {
synchronized (LOCK) {
if (workerStarted == false) {
new Thread(PlantUMLBrowser::workerLoop, "plantuml-render").start();
workerStarted = true;
}
}
}
}
// =========================================================================
// Exported entry points (called from JavaScript)
// =========================================================================
/**
* Single-string JS callback, used for both success (SVG) and error (message).
*/
@JSFunctor
public interface StringCallback extends JSObject {
void call(String value);
}
/**
* Renders a PlantUML diagram into the DOM element identified by
* {@code elementId}.
*
* <p>
* This method does NOT perform the rendering itself — it only queues the
* request and wakes up the worker thread. This is necessary because:
*
* <ol>
* <li>This method is called from a native JS context (event handler,
* setTimeout, etc.)</li>
* <li>Viz.js async calls require a TeaVM coroutine context</li>
* <li>The worker thread provides that coroutine context</li>
* </ol>
*
* <p>
* This call is asynchronous: it returns immediately, and the SVG is inserted
* later from the worker thread.
*
* <p>
* If a previous request is still pending (worker hasn't picked it up yet), it
* will be overwritten. This is the desired behavior for live-typing scenarios.
*
* @param lines the PlantUML source code, split into lines by the JavaScript
* caller
* @param elementId the {@code id} of the HTML element where the SVG should be
* rendered
* @param options optional JS object with rendering options (e.g. {@code {
* dark: true }}); may be {@code null}
*/
@JSExport
public static void render(String[] lines, String elementId, JSObject options) {
ensureWorkerStarted();
synchronized (LOCK) {
pendingLines = lines;
pendingElementId = elementId;
pendingOnSuccess = null;
pendingOnError = null;
pendingDarkMode = isDark(options);
LOCK.notify();
}
}
/**
* Renders a PlantUML diagram and delivers the resulting SVG as a string via the
* {@code onSuccess} callback. Errors go to {@code onError}.
*
* <p>
* Same queueing and asynchronous behavior as {@link #render}: this method only
* queues the request; the worker thread performs the actual rendering and
* invokes the callback. A previous pending request will be overwritten.
*
* @param lines the PlantUML source code, split into lines by the JavaScript
* caller
* @param onSuccess callback invoked with the SVG string when rendering succeeds
* @param onError callback invoked with an error message when rendering fails
* @param options optional JS object with rendering options (e.g. {@code {
* dark: true }}); may be {@code null}
*/
@JSExport
public static void renderToString(String[] lines, StringCallback onSuccess, StringCallback onError,
JSObject options) {
ensureWorkerStarted();
synchronized (LOCK) {
pendingLines = lines;
pendingElementId = null;
pendingOnSuccess = onSuccess;
pendingOnError = onError;
pendingDarkMode = isDark(options);
LOCK.notify();
}
}
// =========================================================================
// Options extraction (called from JavaScript)
// =========================================================================
/**
* Extracts the {@code dark} boolean property from a JavaScript options object.
* Returns {@code false} if the object is null/undefined or if the property is
* absent.
*/
@JSBody(params = "opts", script = "return (opts && opts.dark === true);")
private static native boolean isDark(JSObject opts);
// =========================================================================
// Worker thread
// =========================================================================
/**
* Main loop for the worker thread. Runs forever, processing render requests.
*
* This method executes in a TeaVM coroutine context, which means:
* <ul>
* <li>{@code LOCK.wait()} is properly transformed to async JS</li>
* <li>Viz.js async calls (via @Async annotation) work correctly</li>
* </ul>
*
* The loop:
* <ol>
* <li>Waits until a render request is available (pendingLines != null)</li>
* <li>Captures and clears the request atomically</li>
* <li>Performs the rendering (may involve async Viz.js calls)</li>
* <li>Repeats forever</li>
* </ol>
*/
private static void workerLoop() {
while (true) {
String[] lines;
String elementId;
StringCallback onSuccess;
StringCallback onError;
boolean darkMode;
synchronized (LOCK) {
while (pendingLines == null) {
try {
LOCK.wait();
} catch (InterruptedException e) {
// Interruption is not expected, but if it happens, just retry
}
}
// Capture the request and clear the pending state atomically.
lines = pendingLines;
elementId = pendingElementId;
onSuccess = pendingOnSuccess;
onError = pendingOnError;
darkMode = pendingDarkMode;
pendingLines = null;
pendingElementId = null;
pendingOnSuccess = null;
pendingOnError = null;
pendingDarkMode = false;
}
// Perform rendering OUTSIDE the synchronized block so new requests
// can be queued while we're rendering.
if (onSuccess != null)
doRenderToString(lines, onSuccess, onError, darkMode);
else
doRender(lines, elementId, darkMode);
}
}
// =========================================================================
// Rendering
// =========================================================================
/** Parses and renders PlantUML source lines to an SVG graphics context. */
private static SvgGraphicsTeaVM buildSvg(String[] lines, boolean darkMode) throws Exception {
final ColorMapper colorMapper = darkMode ? ColorMapper.TEAVM_DARK : ColorMapper.TEAVM_LIGHT;
final Diagram diagram = PSystemBuilder2.getInstance().createDiagram(lines);
final FileFormatOption fileFormat = new FileFormatOption(FileFormat.SVG);
if (diagram instanceof UgDiagram == false)
throw new RuntimeException("Unsupported diagram type");
final Scale scale = ((AbstractDiagram) diagram).getScale();
final UgDiagram ugDiagram = (UgDiagram) diagram;
TextBlock tb = ugDiagram.getTextBlock(0, fileFormat);
HColor tbBackcolor = tb.getBackcolor();
final SvgGraphicsTeaVM svg;
if (tbBackcolor == null) {
svg = new SvgGraphicsTeaVM();
tbBackcolor = darkMode ? HColors.BLACK : HColors.WHITE;
} else {
svg = new SvgGraphicsTeaVM(tbBackcolor.toSvg(colorMapper));
}
UGraphic ug = UGraphicTeaVM.build(tbBackcolor, colorMapper, STRING_BOUNDER, svg);
if (diagram instanceof TitledDiagram)
tb = DiagramChromeFactory.create(tb, (TitledDiagram) ugDiagram,
((TitledDiagram) ugDiagram).getSkinParam(), ugDiagram.getWarnings());
if (ugDiagram.isHandwritten())
ug = new UGraphicHandwritten(ug);
tb.drawU(ug);
final XDimension2D dim = tb.calculateDimension(STRING_BOUNDER);
if (dim.getWidth() > MAX_SVG_SIZE || dim.getHeight() > MAX_SVG_SIZE)
throw new RuntimeException("Diagram too large for browser rendering: " + (int) dim.getWidth() + "x"
+ (int) dim.getHeight() + " (max " + MAX_SVG_SIZE + ")");
final double scaleFactor = scale == null ? 1.0 : scale.getScale(dim.getWidth(), dim.getHeight());
svg.updateSvgSize(dim.getWidth(), dim.getHeight(), scaleFactor);
return svg;
}
private static void doRender(String[] lines, String elementId, boolean darkMode) {
final HTMLElement out = HTMLDocument.current().getElementById(elementId);
if (out == null)
return;
try {
BrowserLog.reset();
final SvgGraphicsTeaVM svg = buildSvg(lines, darkMode);
removeAllChildren(out);
appendSvgElement(out, svg.getSvgRoot());
} catch (Exception e) {
out.setTextContent(String.valueOf(e));
}
BrowserLog.jsStatusDuration();
}
private static void doRenderToString(String[] lines, StringCallback onSuccess, StringCallback onError,
boolean darkMode) {
try {
onSuccess.call(serializeSvg(buildSvg(lines, darkMode).getSvgRoot()));
} catch (Exception e) {
onError.call(String.valueOf(e));
}
}
// =========================================================================
// JavaScript interop utilities
// =========================================================================
/** Appends an SVG element as a child of a DOM element. */
@JSBody(params = { "p", "svg" }, script = "p.appendChild(svg);")
private static native void appendSvgElement(HTMLElement p, Element svg);
/** Removes all child nodes from a DOM element. */
@JSBody(params = "el", script = "while(el.firstChild)el.removeChild(el.firstChild);")
private static native void removeAllChildren(HTMLElement el);
/** Serializes an SVG DOM element to a string. */
@JSBody(params = "svg", script = "return new XMLSerializer().serializeToString(svg);")
private static native String serializeSvg(Element svg);
}