Divider.java
/* ========================================================================
* PlantUML : a free UML diagram generator
* ========================================================================
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* (C) Copyright 2009-2024, Arnaud Roques
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* Original Author: Arnaud Roques
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package net.sourceforge.plantuml.sequencediagram;
import net.sourceforge.plantuml.klimt.creole.Display;
import net.sourceforge.plantuml.skin.ComponentType;
import net.sourceforge.plantuml.style.Style;
import net.sourceforge.plantuml.style.StyleBuilder;
import net.sourceforge.plantuml.style.WithStyle;
import net.sourceforge.plantuml.style.parser2.StyleQuery;
public class Divider extends AbstractEvent implements Event, WithStyle, EventWithDeactivate {
private final Display text;
final private Style style;
@Override
public StyleQuery getStyleQuery() {
return ComponentType.DIVIDER.getStyleQuery();
}
public Style[] getUsedStyles() {
return new Style[] { style };
}
public Divider(Display text, StyleBuilder styleBuilder) {
this.text = text;
this.style = styleBuilder.getMergedStyle(getStyleQuery());
}
public final Display getText() {
return text;
}
public boolean dealWith(Participant someone) {
return false;
}
// A divider (== ... ==) closes off whatever message preceded it, exactly like
// the end of an alt/opt/loop block does for a GroupingLeaf. Without this,
// SequenceDiagram.lastEventWithDeactivate keeps pointing at the last message
// that was sent *before* the divider, so a bare activate/deactivate/destroy
// placed right after the divider (with no message of its own) wrongly tries
// to reattach to that stale message instead of becoming its own event. When
// the participant matches and already carries a decoration from before the
// divider, that reattachment fails outright with a spurious
// "Activate/Deactivate already done" error (the exact case in
// https://github.com/plantuml/plantuml/issues/2729). When it doesn't collide
// -- e.g. a bare "destroy" reusing a message several sections back -- it can
// silently attach in the wrong place instead of erroring.
//
// dealWith() staying false (like GroupingLeaf's) makes such a bare
// activate/deactivate/destroy become a standalone, unattached LifeEvent
// instead, positioned by its own place in the event timeline -- i.e. right
// after this divider, which is where it belongs.
private double posYendLevel;
public void setPosYendLevel(double posYendLevel) {
this.posYendLevel = posYendLevel;
}
public double getPosYendLevel() {
return posYendLevel;
}
public boolean addLifeEvent(LifeEvent lifeEvent) {
return true;
}
}